This section needs expansion. You can help. ( June 2015)Wasteland 2 features a semi-overhead view with a rotatable camera. It is a and role-playing game with.
The player's party has room for seven characters, including the four player-designed characters and up to three (NPCs). The player characters are highly customizable and the player's choice of statistics, skills, and appearance gives them an individualized personality. The non-player characters in the party each have their own personality, motivations, opinions, and agendas. Plot The game is set in an timeline, in which a between the and took place in 1998 in relation to an involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of were in the desolate desert constructing bridges in an area with a number of small communities and a newly constructed federal prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates, and invited nearby survivalists to join them shortly thereafter. Years later, together they formed 'the Desert Rangers, in the great tradition of the and ', to help other survivors in the desert and beyond it.The game begins in 2102, fifteen years after the events of the original Wasteland, with the Rangers now occupying the former Guardian Citadel, which had formerly housed deranged technology-worshipping monks (the Guardians), but is now fully under Ranger control after the monks had been wiped out by the Rangers.
Is Wasteland 3 coming to PS4? The RPG from inXile Entertainment is on its way after being funded on Fig; however, with Microsoft now owning the team, a PS4 Release for Wasteland 3 is unclear. 2020-3-6 Visually, Wasteland 2 on the PS4 is, as the name suggests, based on the Director’s Cut overhaul of the PC engine, which brings that game up to Unity 5.0.The change was.
The experienced ranger Ace is found dead by locals with signs of violence on his body. This greatly troubles General Vargas, the leader of the Desert Rangers.
General Vargas, just a few days prior, sent Ace out to investigate a strange radio signal that speaks of 'man and machine becoming one' while threatening to attack and wipe out the Desert Rangers. Controlling a squad of newly recruited rangers, the player is tasked with finding out who killed Ace and why they did it, and try to complete Ace's original mission.Arizona The story starts at the funeral of Ace, one of the Desert Rangers featured in the original game.
General Vargas, leader of the Rangers, sends the four player-created Rangers, a newly comprised Ranger team Echo-One, out to investigate Ace's murder; they also have the option of taking along Angela Deth, Ace's lover and a highly experienced Ranger. Their initial investigation requires them to go to a radio tower in the desert where Ace was attacked and killed. There they find the body of a 'synth', or AI-equipped, that attacked him, and later disturbances at the antenna will reveal a squad of murderous robots - albeit relatively low-tech ones without proper artificial intelligence.General Vargas is disturbed to learn of the existence of the synth, recalling the monsters (Finster, a deranged android, and Cochise, a malevolent AI) that he and his fellow Rangers fought years before in the original Wasteland.
He tells the recruits that they must take on Ace's original mission of installing repeater units in three radio towers in order to triangulate the location of a suspicious radio message. The first repeater is already installed; they must go to towers in Highpool (a community based around a local dam that provides the area with water) and the Ag Center (a science commune that grows genetically modified vegetables).Things quickly get complicated as the Rangers are forced to choose between saving Highpool from raiders or the Ag Center from a lab experiment gone wrong; their choice wins them allies and acclaim from those they save, but means terrible losses for the other location (they can also fail to save both locations). A 'look and feel' concept art for the game, showing the Desert RangersIn 2003, founded by Wasteland 's producer and co-designer, acquired the rights to Wasteland from, which held it in relation to the franchise and had let the rights lapse. In June 2007, Fargo stated: 'I am indeed looking into bringing back the game that spawned the series.
In November 2007, Fallout fan website Duck and Cover reported on possible concept art images from Wasteland 2 displayed in the main header of the inXile Entertainment website.On February 16, 2012, inXile announced their plans to have a production of a new Wasteland game, inspired by 's recent success of using to fund; it was one of a number of games to be funded in the that followed the success of Double Fine Adventure. Project director Brian Fargo has reassembled key team members from the original Wasteland: Alan Pavlish, and, as well as the early Fallout games' designer (Anderson, however, left the company in December 2010). The composer, who created the soundtracks for and, was also hired to compose music for the game.On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's goal was set at $900,000, the largest target for any Kickstarter project at that point. Within 24 hours, the contributions totaled nearly $600,000, and the original goal was reached in under 43 hours. The 'tremendous' success of the campaign made ranked number four on the list of the biggest video game wins and fails on Kickstarter in 2012. Much of the money raised for Wasteland 2 came from first-time backers of Double Fine Adventure.
On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game's development would include. The Wasteland 2 Kickstarter ended on the April 17, raising a total of $2,933,252, with an additional $107,152 in pledges.
On April 24, it was confirmed that Obsidian developers would be working on the project.Brian Fargo originally stated that the team aimed to ship Wasteland 2 around October 2013, and on July 10, 2012 it was announced that the original Wasteland would be bundled with it. There are no plans to support any consoles or handheld devices. In August 2012, writer/designer joined the development team as a writer. Signed up as a co-writer two months later. The first for Wasteland 2 was released on February 9, 2013, showcasing some of the story, art and gameplay, with an audio commentary from the producer Chris Keenan.Fargo announced in July 2013 that the game was being delayed.
The producer stated an intent to begin beta testing a 'feature complete' version of the game at that time, with a final release date to be determined during the beta. Director's Cut In February 2015, the developers announced that the game will be receiving a visual upgrade with the game engine being moved to Unity 5 from Unity 4.5 and new gameplay features will be added to the game which were announced to be revealed later. Also the modders would get new tools since Unity 5 contains many of the tools available in Unity 4.x Pro.On March 3, 2015, at the Microsoft announced that Wasteland 2 was in development for. The following day, Wasteland 2 was announced for.
The updated version will be titled Wasteland 2: Game of the Year Edition. The console version will be a port of the enhanced PC version of the game. In April 2015, the developers said that it will run at 1080p resolution on both consoles. The enhanced version will be available for free to all Kickstarter backers and anyone who bought the original game.In May 2015, the release window of the enhanced edition was revealed to be during late summer of 2015. In June 2015, Wasteland 2: Game of the Year Edition was renamed to Wasteland 2: Director's Cut and a trailer showcasing the enhanced version was released on June 23, 2015.Besides the visual upgrade the game also features many other improvements and additions. The edition contains expanded voice-overs with addition of over 8000 lines of pre-recorded dialogue. New gameplay features include new perks and quirks are available which add unique bonuses and characteristics.
The 'Precision Strike' system allows the player to target individual body parts to cripple or stun enemies, or shatter their armour. Additionally the enhanced edition also contains redesigned encounters, a redesigned user interface and a requisite controller support. Release On December 13, 2013, Wasteland 2 became available as an early access beta on the store. In May 2014, inXile announced that the release date would be at the end of August 2014. The game was subsequently delayed to September 2014, so as to be able to fulfill physical reward and game disk requirements. In August 2014, it was announced that the game will be released on September 19, 2014.The standard edition contains a free copy of Wasteland 1 - The Original Classic, the game soundtrack and the game manual.
A Digital Deluxe Edition was released on video game distribution services and contained a free copy of and three digital novellas set in the universe of the game. In addition, released a limited Ranger Edition available in Europe that included a collector's box, soundtrack, game manual, collector cards, a printed map of the game world, a download code for Wasteland 1 - The Original Classic, and a double sided poster.On June 12, 2015 it was revealed that Wasteland 2: Director's Cut will be released on October 13 digitally. The retail edition for consoles will be released in North America on the same day and other territories on October 16.In February 2017, inXile partnered with, a monthly service, to release a physical version of Wasteland 2: Director's Cut. This limited collector’s edition included a game disc, the official soundtrack, an instruction manual, key, and various custom-designed collectible items.Reception ReceptionAggregate scoresAggregatorScore80.70%81/100Review scoresPublicationScore8/108/108.75/108/108.6/108.4/10VideoGamer.com6/1083/100Hardcore Gamer3.5/5AwardPublicationAwardGame of the YearWasteland 2 received generally positive reviews from critics. The game holds an aggregate score of 80.70% on based on 32 reviews and a score of 81/100 on based on 54 reviews.
The game generated a revenue of $1.5 million in its first 4 days of release, and sold roughly 350,000 copies by May 2015. In September 2016, Fargo stated that inXile had earned $12 million from sales of the game.Leif Johnson of praised its story writing and branching storyline impacted by the player's choices. Daniel Starkey of lauded its environmental graphics and tactical gameplay.
Alasdair Duncan of wrote it 'delivers exactly what was expected'. Richard Cobbett of stated 'it's very clearly made with love to be true to the original game while still learning from the games that followed.' Daniel Tack of called it a 'triumphant heir' to the original game and praising its re-playability and audio quality.
Earnest Cavalli of criticized the game for being buggy. Cory Banks of praised its combat and writing. It was later given the Game of the Year award for 2014.
Wasteland 2 for PC, PS4 and etc. Is a sequel to the RPG game originally released in 1988, called the “mother of post-apocalyptic RPGs.” InXile Entertainment developed the game after successfully gathering the money needed through Kickstarter. Brian Fargo, the creator of the original game and The Bard’s Tale, was put in charge of the development process.
StoryDeveloped 25 years later, the sequel takes place fifteen years after the events of its predecessor. Yet again the player assumes the role of a member of Desert Rangers who are the only surviving representatives of the U.S. Army after the nuclear war drove the mankind to the verge of extinction. The developers put a special emphasis on character development system that is entirely player-dependent and emphasizing the consequences of the player’s choices made during the journey through the post-apocalyptic wasteland. Missions can be perform in various ways depending on the skills the player develops. Moreover, the game not only allows to personalize the characters, but also weapons, or even the interface. GameplayWasteland 2 for PC, PS4 and etc.
Does not follow the trends present in today's productions and offers the players a very classic RPG gameplay. Combat is turn-based, the perspective is isometric, and the wasteland is cruel and unforgiving. In addition, the game consists of numerous references and borrowings from the original Wasteland. The dialogue system in Wasteland 2 is based on a keyword library when interacting with NPCs. During the conversation, the list expands to shows new items that when chosen, take to the next topics of dialogue, and then provide entries to the library. The developers fulfilled the request of the players so each keyword is woven into a full sentence. In this way, the characters controlled by the players speak complete sentences, not only the keywords, and receive a complete answer.The keywords themselves are divided into two categories: local and regional.
Local ones relate only to a given conversation, while the regional are important for many characters and their knowledge opens up new dialogue options. The game pays a sort of tribute to retrogaming – the players can enter their own keyword suggestions into the console and hopefully discover some unique dialogue options. This is only an interesting addition however, and not something that decides the way the plot is going.The library of keywords is also replenished with new items through interaction with the environment.
This means that the use of appropriate skills related to the study of land, buildings, and objects in the game, allows you to discover new keywords which can be used later during conversations with NPCs.NPC reactions depend on a large number of factors. These include: team members, decision made up to a certain point, previously used keywords, the player’s responses to NPC’s questions, and skills and attributes possessed by the characters. Wasteland 2 for PC, PS4 and etc.
Offers a huge variety of possible outcomes of dialogues that are never formed according to the principle: one keyword - one specified reaction. Even the order of use of keywords during the conversation has a huge impact on their course.The combat system is characterized by a shift from the so-called phenomenon of continuous change of weapons for better ones. In Wasteland 2 there is no such situation in which in the course of the plot development the old weapons become less effective and must be replaced by new ones which have much better statistics.
It was eliminated by dividing weapons into classes that have their own paths of development. In this way, it is the skill in using a certain type of weapon that determines its effectiveness. Of course, all classes of weapons have their pros and cons. The game also introduces weapons that blur the class divisions. These “hybrid” weapons are quite numerous in Wasteland 2. TechnologyThe game uses the Unity engine which is commonly used to power web browser-based games.